Primary 6th Class STE

STE for 6th Class

  • Investigation Journal
  • Mapped to the NCCA curriculum

The whole first lesson, as your class sees it. No sign-in needed.

On the interactive whiteboard
Building a working circuit
An Irish food chain
Turning results into a chart
Heating chocolate until it melts

What your school gets

Everything a teacher needs to teach STE for 6th Class this year.

In class

On paper

The whole books come with the course, in each class's Resources.

For planning

Included with the course, in English and in Irish. Teachers find them in their class's Resources.

The curriculum it covers

Every lesson is mapped to the specification. This course teaches 10 of the 14 outcomes for this class.

Nature of STEM 1 of 1 outcome
Living things 1 of 3 outcomes
Materials 2 of 3 outcomes
Energy and forces 3 of 3 outcomes
Technology 2 of 3 outcomes
Engineering 1 of 1 outcome
See every outcome
Curriculum Area
Outcomes
Nature of STEM
S1.4.1
Living things
S2.4.1 S2.4.2 S2.4.3
Materials
S3.4.1 S3.4.2 S3.4.3
Energy and forces
S4.4.1 S4.4.2 S4.4.3
Technology
S5.4.1 S5.4.2 S5.4.3
Engineering
S6.4.1

Tap any outcome to read it. The coloured ones are taught in this course. The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.

The course, module by module

36 lessons in 5 modules. The lesson marked Sample opens in full.

1 Living Things: Ecosystems, Biodiversity and a Sustainability Action 8 lessons · about 8 hours

Move outward from classifying living things into ecosystems thinking: microhabitats and adaptation, food chains and webs, what plants need (an observation-over-time fair test), and life cycles linked to the Irish year. Finish with a four-lesson child-led biodiversity and sustainability action project in the school grounds that connects Living things to the wider field of Biology and to Irish pollinator decline.

  1. Habitats, Food Webs, Plants and Life Cycles
  2. 1 Microhabitats and Adaptation Sample lesson
  3. 2 Food Chains, Webs and Interdependence
  4. 3 Plants: What Do Plants Need to Grow?
  5. 4 Life Cycles and the Irish Year
  6. Biodiversity and Sustainability Action in Our School Grounds
  7. 5 Audit Our Grounds
  8. 6 Why Biodiversity Matters: Research and Food Webs
  9. 7 Plan and Take an Action
  10. 8 Measure, Present and Reflect
2 Materials: Change, Chemistry and an Extended Fair-test Project 7 lessons · about 7 hours

Deepen Materials into change and Chemistry: dissolving and recovering, reversible versus irreversible change, and making new materials. Then run a three-lesson open-ended fair-test project on mixing and separating, ending in a clean-water challenge, and close with materials choices in Irish life and industry. Recording and presenting results is deepened across the separating project.

  1. Mixtures, Reversible and Irreversible Change
  2. 9 Mixtures and Solutions: Filter Sand, Start the Salt Wait
  3. 10 Heating and Cooling: Reversible or Not?
  4. 11 Irreversible Changes and Chemistry
  5. Mixing and Separating: an Extended Fair Test
  6. 12 Plan and Run the Fair Test
  7. 13 Analyse, Present and Re-test
  8. 14 Clean the Dirty Water: Apply It
  9. Materials in Irish Life and Industry
  10. 15 Materials in Everyday Irish Life
3 Energy and Forces: Moving Water, Circuits and Energy Issues 7 lessons · about 7 hours

Deepen Energy and forces into demanding Stage 4 physics: air resistance, the force of moving water, pulleys and gears, and soundproofing. Build real low-voltage circuits, identify conductors and insulators, design a circuit that does a job, and audit energy use at school linked to clean energy in Ireland. Connects to the wider field of Physics.

  1. Forces in Action: Gravity, Water, Machines and Sound
  2. 16 Gravity, Falling and Air Resistance: the Spinner Fair Test
  3. 17 The Force of Moving Water
  4. 18 Pulleys and Gears
  5. 19 Sound: Travelling and Muffling Sound
  6. Electricity, Circuits and Energy Use
  7. 20 Electricity: Building Simple Circuits
  8. 21 Electricity: Switches, Conductors and a Quiz Buzzer
  9. 22 Energy in Our School: Using Less, Going Clean
4 Technology: a Coding Build, Micro:bit Data and Presenting Data 6 lessons · about 6 hours

Deepen technology into a real coding build and working with data: a three-lesson MakeCode Arcade game project, then micro:bit lessons that collect, log and present data, finishing with organising class data as tables and charts. Computational thinking taught with reused Coding Ireland classroom-tested coding lessons. Digital-systems basics and first Scratch sit in 5th Class.

  1. Coding Build: Make a Makecode Arcade Game
  2. 23 Plan and Start the Build
  3. 24 Build and Debug the Core Features
  4. 25 Finish, Test and Share
  5. Data with Devices and Presenting Data
  6. 26 Data with a Micro:bit
  7. 27 Micro:bit: Logging Data Over Time
  8. 28 Working with Data: Tables, Charts and What They Tell Us
5 Engineering: Design-build, Mechanisms and an Integrated Capstone 8 lessons · about 8 hours

Apply the full Stage 4 design process at depth: consider user needs, sketch plans, build and test a prototype, iterate, and present an analysis of the design. Anchored by a four-lesson bird-feeder design-build for Irish garden birds, a mechanisms build, a beam-orientation investigation, and a two-lesson integrated STEM capstone that brings science, technology and engineering together.

  1. Design-build: a Bird Feeder for the School Garden
  2. 29 Ask, Imagine and Plan
  3. 30 Build the Prototype
  4. 31 Test, Improve and Re-test
  5. 32 Present the Design Analysis
  6. Mechanisms and Strong Structures
  7. 33 Mechanisms: Making Things Move
  8. 34 Why Beams Are Deep, Not Wide
  9. Integrated STEM Capstone
  10. 35 Design and Build the Solution
  11. 36 Test, Present and Reflect

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