The whole first lesson, as your class sees it. No sign-in needed.
Everything a teacher needs to teach STE for 6th Class this year.
The whole books come with the course, in each class's Resources.
Included with the course, in English and in Irish. Teachers find them in their class's Resources.
Every lesson is mapped to the specification. This course teaches 10 of the 14 outcomes for this class.
Tap any outcome to read it. The coloured ones are taught in this course. The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.
36 lessons in 5 modules. The lesson marked Sample opens in full.
Move outward from classifying living things into ecosystems thinking: microhabitats and adaptation, food chains and webs, what plants need (an observation-over-time fair test), and life cycles linked to the Irish year. Finish with a four-lesson child-led biodiversity and sustainability action project in the school grounds that connects Living things to the wider field of Biology and to Irish pollinator decline.
Deepen Materials into change and Chemistry: dissolving and recovering, reversible versus irreversible change, and making new materials. Then run a three-lesson open-ended fair-test project on mixing and separating, ending in a clean-water challenge, and close with materials choices in Irish life and industry. Recording and presenting results is deepened across the separating project.
Deepen Energy and forces into demanding Stage 4 physics: air resistance, the force of moving water, pulleys and gears, and soundproofing. Build real low-voltage circuits, identify conductors and insulators, design a circuit that does a job, and audit energy use at school linked to clean energy in Ireland. Connects to the wider field of Physics.
Deepen technology into a real coding build and working with data: a three-lesson MakeCode Arcade game project, then micro:bit lessons that collect, log and present data, finishing with organising class data as tables and charts. Computational thinking taught with reused Coding Ireland classroom-tested coding lessons. Digital-systems basics and first Scratch sit in 5th Class.
Apply the full Stage 4 design process at depth: consider user needs, sketch plans, build and test a prototype, iterate, and present an analysis of the design. Anchored by a four-lesson bird-feeder design-build for Irish garden birds, a mechanisms build, a beam-orientation investigation, and a two-lesson integrated STEM capstone that brings science, technology and engineering together.
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