A 1st Class STE programme covering living things and senses, materials and their properties, energy forces and sound, unplugged algorithms with ScratchJr.
The whole first lesson, as your class sees it. No sign-in needed.
Everything a teacher needs to teach STE for 1st Class this year.
The whole books come with the course, in each class's Resources.
Included with the course, in English and in Irish. Teachers find them in their class's Resources.
Every lesson is mapped to the specification. This course teaches 11 of the 11 outcomes for this class.
Tap any outcome to read it. The coloured ones are taught in this course. The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.
36 lessons in 5 modules. The lesson marked Sample opens in full.
Open the year with 'STEM eyes', noticing and wondering about the world. Pupils learn to tell living from non-living things, explore what living things do and need, use their five senses to investigate, find out what people need to grow and thrive, and discover how plants and animals grow and change. Highly guided, play-based foundations of the Stage 2 living things outcomes.
From naming the materials around us, through natural versus man-made and the properties that make a material right for a job, to gentle predict-try-observe inquiries on which material is waterproof, mixing materials, and what Irish weather does to things left outside. Foundational treatment of the Stage 2 materials outcomes, with no heat for pupils.
Notice the energy that makes things go and how we can save it, feel how pushes and pulls move things, then explore sound: where sounds come from, the wobble (vibration) that makes them, loud and quiet, and muffling sound. Foundational Stage 2 energy and forces outcomes, with no electricity at this stage.
From what technology is and the jobs it does, through digital versus non-digital, to first computational thinking: putting steps in order, spotting a repeat and a bug, driving a floor robot, and meeting ScratchJr on a tablet. Foundational Stage 2 technology and algorithm outcomes, unplugged and on ScratchJr only.
Build the foundations of the design process at Stage 2 lightness: notice a problem someone has, draw a plan, make a prototype, and share it. Through an empathy and planning pair, a strong tower, a floating boat, and a two-lesson make-and-share project for a friend, pupils experience their first project arc this year.
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