Think of a game you like on a screen. How does the character get to the treasure or the flag?
Today we will plan steps, snap blocks in ScratchJr, and try to make our character reach a goal. If it misses, we will find the wrong or missing step and fix it.
Watch the board. First we will plan the moves. Then we will snap the blocks. Then we will tap the green flag to GO.
Will the character stop on the goal, go past it, or stop too soon? Hands up — which one do you think?
With your partner, point to the goal already in your scene so you both know where the character is going.
Before you touch any blocks, draw a quick plan on the scrap paper beside the tablet, using simple arrows or dots to show the moves in order.
Now snap the green-flag START block on first, and add the move blocks underneath it so they match the plan you drew. When you are ready, tap the green flag to GO and watch carefully to see where your character stops.
If it misses, say what went wrong (too far, too short, or wrong way). Change one thing, then run it again.
Tablets down — great building. Now show your plan on paper so we can see your thinking.
On your Investigation Journal page, finish three things. You can draw them rather than write them:
A miss counts too. Show what you tried and what you would change next.
Who can tell us one thing that went wrong and how you fixed it? Listen for one pair's story.
What helped your character reach the goal? Did planning first help?
Remember the game someone named at the start, with the treasure or the flag. That game follows ordered steps too, just like the sequence we made today.
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