The whole first lesson, as your class sees it. No sign-in needed.
Everything a teacher needs to teach STE for 3rd Class this year.
The whole books come with the course, in each class's Resources.
Included with the course, in English and in Irish. Teachers find them in their class's Resources.
Every lesson is mapped to the specification. This course teaches 12 of the 12 outcomes for this class.
Tap any outcome to read it. The coloured ones are taught in this course. The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.
36 lessons in 5 modules. The lesson marked Sample opens in full.
Open the year by naming the main organs of the body and where they sit, investigate how one organ works, keeps healthy and reacts to a stimulus, then classify Irish plants and animals and meet a first simple food chain. The opening lesson sets the year's STEM eyes tone: STEM is the long story of people figuring out how the world works.
From the properties and states that make a material right for a job, through the class's first tightly modelled fair test on melting ice, to gentle heating and cooling, dissolving, conductors and insulators of heat, and a first look at materials and the environment.
Investigate everyday forces, use fair testing to compare them, build simple machines, sort renewable and non-renewable energy and watch stored energy change to movement, then explore light sources, reflection, the spectrum and magnifying. Fair-testing skill from Materials is revisited with forces.
From what digital and non-digital technologies do for us and their advantages and drawbacks, through inputs, processes and outputs, to first computational thinking unplugged and a first run of real coding in Scratch with sequences, loops, events and debugging.
Build the foundations of the design process: start with shapes that make paper stiff, draw plans others can build, build and fair-test strong structures, define a real problem for a real user, then complete a two-lesson design-build project that builds, tests, improves and presents a prototype.
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