Primary 4th Class STE

STE for 4th Class

  • Investigation Journal
  • Mapped to the NCCA curriculum

The whole first lesson, as your class sees it. No sign-in needed.

On the interactive whiteboard
Heating chocolate until it melts
Turning results into a chart
Building a working circuit
The energy-transformation chain

What your school gets

Everything a teacher needs to teach STE for 4th Class this year.

In class

On paper

The whole books come with the course, in each class's Resources.

For planning

Included with the course, in English and in Irish. Teachers find them in their class's Resources.

The curriculum it covers

Every lesson is mapped to the specification. This course teaches 12 of the 12 outcomes for this class.

Nature of STEM 1 of 1 outcome
Living things 3 of 3 outcomes
Materials 2 of 2 outcomes
Energy and forces 3 of 3 outcomes
Technology 2 of 2 outcomes
Engineering 1 of 1 outcome
See every outcome
Curriculum Area
Outcomes
Nature of STEM
S1.3.1
Living things
S2.3.1 S2.3.2 S2.3.3
Materials
S3.3.1 S3.3.2
Energy and forces
S4.3.1 S4.3.2 S4.3.3
Technology
S5.3.1 S5.3.2
Engineering
S6.3.1

Tap any outcome to read it. The coloured ones are taught in this course. The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.

The course, module by module

36 lessons in 5 modules. The lesson marked Sample opens in full.

1 Living Things: One Organ in Depth, Classifying and Ecosystems 8 lessons · about 8 hours

Deepen how one organ works, keeps healthy and reacts to stimuli; classify Irish living things with self-chosen criteria; and investigate ecosystems, food chains, interdependence and adaptation through a two-lesson school-ecosystem mini-project.

  1. STEM Stories and the Human Body
  2. 1 STEM That Changed Ireland Sample lesson
  3. 2 One Organ in Action: Investigating the Heart
  4. 3 The Brain, Senses and Fast Reactions: How Fast Can You React?
  5. Classifying Irish Living Things and Adaptation
  6. 4 Classifying with Our Own Criteria
  7. 5 Adapted to Survive
  8. Our School Ecosystem
  9. 6 Survey Our School Ecosystem
  10. 7 Food Chains and Interdependence
  11. When Habitats Change
  12. 8 Change a Habitat: What Happens?
2 Materials: Properties, Open-ended Heating and Cooling, and Heat Conductors 7 lessons · about 7 hours

Deepen choosing materials by properties, states of matter and changing state, reversible and irreversible changes; run a two-lesson open-ended heating and cooling fair test that groups plan themselves; and investigate heat conductors, insulators and environmental impact.

  1. Properties, States and Changes
  2. 9 Properties and the Right Material for a Job
  3. 10 States of Matter and Changing State
  4. 11 Reversible and Irreversible Changes
  5. Heating and Cooling Inquiry
  6. 12 Plan and Run Our Heating and Cooling Inquiry
  7. 13 Repeat, Evaluate and Share
  8. Heat Flow and Materials in the Environment
  9. 14 Conductors and Insulators of Heat: Which Spoon Stays Cool?
  10. 15 Materials and the Environment
3 Energy and Forces: Simple Machines, Energy and Light 7 lessons · about 7 hours

Deepen force investigations with pupil-designed fair tests, explore simple machines that make work easier, investigate renewable energy and energy transformation, and study light through colour and the spectrum, reflection, refraction and magnification.

  1. Forces and Simple Machines
  2. 16 Forces Change Motion: An Open Force Investigation
  3. 17 Fair-testing Forces: Design Your Own
  4. 18 Simple Machines Do Work: Levers and Pulleys
  5. Energy Sources and Transformation
  6. 19 Energy: Renewable, Non-renewable and Sustainability
  7. 20 Storing and Transforming Energy
  8. Light: Colour, Reflection, Refraction and Magnification
  9. 21 Light: Colour and the Spectrum
  10. 22 Light: Reflection, Refraction and Magnification
4 Technology: IPO, Algorithms, Makecode Arcade and Micro:bit 7 lessons · about 7 hours

Deepen inputs–processes–outputs of real systems, algorithms and debugging, then code on devices through a two-lesson MakeCode Arcade game build and micro:bit lessons that follow precise instructions and respond to inputs, finishing with advantages and drawbacks of technology in Irish life.

  1. Systems and Algorithms
  2. 23 Inputs, Processes and Outputs in a Real System
  3. 24 Algorithms and Debugging: Unplugged to Sequenced
  4. Make a Makecode Arcade Game
  5. 25 Start and Build a MakeCode Arcade Game
  6. 26 Build, Debug and Share a Fuller Game
  7. Micro:bit and Technology in Irish Life
  8. 27 Program a Micro:bit: Follow Precise Instructions
  9. 28 Micro:bit Responds to an Input
  10. 29 Technology in Irish Life: Advantages and Drawbacks
5 Engineering: Strong Shapes, Spans, Joins and a Load-bearing Build 7 lessons · about 7 hours

Learn why triangles hold, how span shape decides strength, and which joins hold under load; then use those ideas in a three-lesson design-build for a real load-bearing school job, finishing with a live evidence-led showcase.

  1. Strong Shapes, Spans and Joins
  2. 30 Triangles Hold Their Shape
  3. 31 Spanning a Gap: Beams, Arches and Triangles
  4. 32 Which Join Actually Holds?
  5. Build Something That Carries a Load
  6. 33 Choose the Job, Then Test a Small Version First
  7. 34 Build It Full Size
  8. 35 Load It, Improve It, Load It Again
  9. Show What Holds and Why
  10. 36 Engineer of the Year: Show What Holds and Why

What pupils learn

Students investigate living things and Irish ecosystems, test material properties and heat transfer, explore forces, energy sources and light, and learn inputs, outputs and algorithms through coding on MakeCode Arcade and micro:bit. They apply the engineering design process to research real user needs, build, test and iterate working prototypes. The course weaves scientific enquiry, Irish innovation and practical making throughout.

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