Primary Senior Infants STE

STE for Senior Infants

A primary STE programme covering living things and the human body, materials and their properties, energy forces magnets and floating.

  • Investigation Journal
  • Mapped to the NCCA curriculum

The whole first lesson, as your class sees it. No sign-in needed.

On the interactive whiteboard
Naming our body parts
Will it float or sink?
Would the magnet stick to it?
Programming a robot

What your school gets

Everything a teacher needs to teach STE for Senior Infants this year.

In class

On paper

  • Investigation JournalA page for 18 of the lessons, for each pupil to record their work.
    Look inside
  • Teacher Resource BookThe whole course laid out for the teacher, lesson by lesson, ready to print.
    Look inside The sample lesson's pages

The whole books come with the course, in each class's Resources.

For planning

Included with the course, in English and in Irish. Teachers find them in their class's Resources.

The curriculum it covers

Every lesson is mapped to the specification. This course teaches 11 of the 12 outcomes for this class.

Nature of STEM 0 of 1 outcome
Living things 3 of 3 outcomes
Materials 2 of 2 outcomes
Energy and forces 3 of 3 outcomes
Technology 2 of 2 outcomes
Engineering 1 of 1 outcome
See every outcome
Curriculum Area
Outcomes
Nature of STEM
S1.1.1
Living things
S2.1.1 S2.1.2 S2.1.3
Materials
S3.1.1 S3.1.2
Energy and forces
S4.1.1 S4.1.2 S4.1.3
Technology
S5.1.1 S5.1.2
Engineering
S6.1.1

Tap any outcome to read it. The coloured ones are taught in this course. The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.

The course, module by module

36 lessons in 5 modules. The lesson marked Sample opens in full.

1 Living Things: Our Body, Growing up, Senses and Sorting Nature 9 lessons · about 5 hours

Children build on what they can already do (notice, name, sort and draw) to name more body parts and their jobs, tell the full baby to grown-up to elderly life story, use their senses to ask 'I wonder...?' questions, look closely at minibeasts, and sort plants and animals with a stated reason. Play-led, joyful and recorded mostly by drawing.

  1. Wondering and Our Wonderful Bodies
  2. 1 Wonder and Question Sample lesson
  3. 2 More Body Parts We Can Name
  4. 3 The Jobs Our Body Parts Do
  5. 4 Our Life Story: from Baby to Grandparent
  6. Growing up and Our Senses
  7. 5 Our Senses Ask Questions
  8. 6 A Close-looking Nature Walk
  9. 7 Looking at Minibeasts Up Close
  10. The Natural World Outdoors
  11. 8 Sorting Plants and Animals with a Reason
  12. 9 What Helps Plants and Animals Flourish?
2 Materials: Naming, Properties and Changing Materials 7 lessons · about 4 hours

Children name materials and what they are made of, describe and group their properties, notice which are waterproof and which material suits a job, and explore changing materials by mixing, squashing, bending, tearing, and watching the teacher freeze and melt (warm, never hot, no flame).

  1. Naming Materials and Their Properties
  2. 10 Materials and Their Names
  3. 11 Describing Properties
  4. 12 Waterproof or Not
  5. 13 The Right Material for the Job
  6. Changing Materials
  7. 14 Mixing Materials
  8. 15 Changing Materials: Squash, Bend, Tear, Stretch
  9. 16 Freezing and Melting
3 Energy and Forces: Energy That Works, Forces, Float and Sink, and Magnets 8 lessons · about 4 hours

Children notice that energy makes things work and that different things go in different ways, feel how pushes and pulls move things, guess-then-find float and sink at the water tray, and have lots of fun with magnets, guessing what they will pull, sorting magnetic from not, and spotting magnets at work.

  1. Energy and Forces
  2. 17 Energy Makes Things Work
  3. 18 How Do We Make It Go?
  4. 19 Pushes and Pulls Move Things
  5. 20 A Bigger Push, a Longer Roll
  6. Float, Sink and Magnets
  7. 21 Float and Sink: Guess and Sort
  8. 22 Magnets: Guess What They'll Pull
  9. 23 Sorting Magnetic and Not Magnetic
  10. 24 Magnets at Work
4 Technology: Helpers, Algorithms, the Floor Robot and Scratchjr 7 lessons · about 4 hours

Children sort everyday 'helpers' by who they help and by digital or non-digital, then meet computational thinking: steps in order (algorithms), patterns and bugs, a floor robot to a target, and a gentle ScratchJr taster on tablets.

  1. Technology That Helps Us
  2. 25 Technology That Helps Us
  3. 26 Digital or Not Digital
  4. Algorithms, Patterns and Bugs
  5. 27 Steps in Order: First Algorithms
  6. 28 Patterns and Bugs
  7. 29 Floor Robot to a Target
  8. The Floor Robot and Scratchjr
  9. 30 Meet ScratchJr
  10. 31 ScratchJr: Make Our Character Do a Little Dance
5 Engineering: Find a Problem, Plan, Make and Share 5 lessons · about 3 hours

Children deepen the design process at infant lightness: notice a problem someone has, build stronger and steadier, make a boat that carries a load, then run one short two-lesson make-and-share project for a classroom helper, their first taste of keeping a build between two sessions.

  1. Spotting Problems and Building Strong
  2. 32 Wide Feet Stand Up
  3. 33 Stronger and Steadier Builds
  4. 34 Make a Boat That Holds Things
  5. Project: Make a Helper for Our Classroom
  6. 35 Plan and Make Our Helper
  7. 36 Show and Tell Our Helper

What pupils learn

This course introduces young children to core STE concepts through hands-on exploration of the human body, senses, growth, and the natural world. Pupils investigate materials and their properties, observe how materials change, and explore energy, forces, floating, sinking and magnets. They learn simple algorithms, control floor robots and ScratchJr, then apply engineering skills to identify problems, design, build and test practical classroom helpers.

By the end of the course, pupils can

  1. Identify and name major external body parts and describe the jobs they perform using movement and matching activities.
  2. Order the stages of human life from baby to elderly and match each stage to typical abilities.
  3. Sort living things into plants and animals, then further sort animals by observable features such as having legs or not, explaining the sorting rule.
  4. Name common materials including wood, plastic, metal, glass, fabric and paper, and group them by observable properties such as rough or smooth, waterproof or not.
  5. Demonstrate how materials can change shape by squashing, bending, tearing or stretching, and describe the changes observed.
  6. Distinguish between pushes and pulls as forces, and investigate how a bigger push affects how far an object travels.
  7. Predict and test which objects will float or sink in water, then sort them accordingly.
  8. Predict, test and sort objects as magnetic or non-magnetic, then identify everyday jobs that magnets perform.
  9. Create and debug simple algorithms using picture cards and floor robots to achieve a target.
  10. Build a short sequence of code blocks in ScratchJr to make a character move, spin and pop.
  11. Identify a small classroom problem, draw a plan, construct a simple model to solve it using available materials, and explain how it works to others.

Ready to bring STE for Senior Infants to your school?

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