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Children build on what they can already do (notice, name, sort and draw) to name more body parts and their jobs, tell the full baby to grown-up to elderly life story, use their senses to ask 'I wonder...?' questions, look closely at minibeasts, and sort plants and animals with a stated reason. Play-led, joyful and recorded mostly by drawing.
| Wondering and Our Wonderful Bodies | ||
| Wonder and Question Teacher Resources | ||
| Naming All Our Body Parts Teacher Resources | ||
| The Jobs Our Body Parts Do Teacher Resources | ||
| Growing up and Our Senses | ||
| Our Life Story: from Baby to Grandparent | ||
| Our Senses Ask Questions | ||
| The Natural World Outdoors | ||
| A Close-looking Nature Walk | ||
| Looking at Minibeasts up Close | ||
| Sorting Plants and Animals with a Reason | ||
| What Helps Plants and Animals Flourish | ||
Children name materials and what they are made of, describe and group their properties, notice which are waterproof and which material suits a job, and explore changing materials by mixing, squashing, bending, tearing, and watching the teacher freeze and melt (warm, never hot, no flame).
| Naming Materials and Their Properties | ||
| Materials and Their Names | ||
| Describing Properties | ||
| Waterproof or Not | ||
| The Right Material for the Job | ||
| Changing Materials | ||
| Mixing Materials | ||
| Changing Materials: Squash, Bend, Tear, Stretch | ||
| Freezing and Melting: Teacher Shows | ||
Children notice that energy makes things work and that different things go in different ways, feel how pushes and pulls move things, guess-then-find float and sink at the water tray, and have lots of fun with magnets, guessing what they will pull, sorting magnetic from not, and spotting magnets at work.
| Energy and Forces | ||
| Energy Makes Things Work | ||
| How Do We Make It Go | ||
| Pushes and Pulls Move Things | ||
| A Bigger Push, a Longer Roll | ||
| Float, Sink and Magnets | ||
| Float and Sink: Guess and Sort | ||
| Magnets: Guess What They Will Pull | ||
| Sorting Magnetic and Not Magnetic | ||
| Magnets at Work | ||
Children sort everyday 'helpers' by who they help and by digital or non-digital, then meet computational thinking: steps in order (algorithms), patterns and bugs, a floor robot to a target, and a gentle ScratchJr taster on tablets.
| Technology That Helps Us | ||
| Technology That Helps Us | ||
| Digital or Not Digital | ||
| Algorithms, Patterns and Bugs | ||
| Steps in Order: First Algorithms | ||
| Patterns and Bugs | ||
| The Floor Robot and Scratchjr | ||
| Floor Robot to a Target | ||
| Meet Scratchjr | ||
| Scratchjr: Make Our Character Do a Little Dance | ||
Children deepen the design process at infant lightness: notice a problem someone has, build stronger and steadier, make a boat that carries a load, then run one short two-lesson make-and-share project for a classroom helper, their first taste of keeping a build between two sessions.
| Spotting Problems and Building Strong | ||
| Spotting a Problem to Solve | ||
| Stronger and Steadier Builds | ||
| Make a Boat That Carries a Load | ||
| Project: Make a Helper for Our Classroom | ||
| Plan and Make Our Helper | ||
| Show and Tell Our Helper | ||
Children build on what they can already do (notice, name, sort and draw) to name more body parts and their jobs, tell the full baby to grown-up to elderly life story, use their senses to ask 'I wonder...?' questions, look closely at minibeasts, and sort plants and animals with a stated reason. Play-led, joyful and recorded mostly by drawing.
| Wondering and Our Wonderful Bodies | ||
| Wonder and Question Teacher Resources | ||
| Naming All Our Body Parts Teacher Resources | ||
| The Jobs Our Body Parts Do Teacher Resources | ||
| Growing up and Our Senses | ||
| Our Life Story: from Baby to Grandparent | ||
| Our Senses Ask Questions | ||
| The Natural World Outdoors | ||
| A Close-looking Nature Walk | ||
| Looking at Minibeasts up Close | ||
| Sorting Plants and Animals with a Reason | ||
| What Helps Plants and Animals Flourish | ||
Children name materials and what they are made of, describe and group their properties, notice which are waterproof and which material suits a job, and explore changing materials by mixing, squashing, bending, tearing, and watching the teacher freeze and melt (warm, never hot, no flame).
| Naming Materials and Their Properties | ||
| Materials and Their Names | ||
| Describing Properties | ||
| Waterproof or Not | ||
| The Right Material for the Job | ||
| Changing Materials | ||
| Mixing Materials | ||
| Changing Materials: Squash, Bend, Tear, Stretch | ||
| Freezing and Melting: Teacher Shows | ||
Children notice that energy makes things work and that different things go in different ways, feel how pushes and pulls move things, guess-then-find float and sink at the water tray, and have lots of fun with magnets, guessing what they will pull, sorting magnetic from not, and spotting magnets at work.
| Energy and Forces | ||
| Energy Makes Things Work | ||
| How Do We Make It Go | ||
| Pushes and Pulls Move Things | ||
| A Bigger Push, a Longer Roll | ||
| Float, Sink and Magnets | ||
| Float and Sink: Guess and Sort | ||
| Magnets: Guess What They Will Pull | ||
| Sorting Magnetic and Not Magnetic | ||
| Magnets at Work | ||
Children sort everyday 'helpers' by who they help and by digital or non-digital, then meet computational thinking: steps in order (algorithms), patterns and bugs, a floor robot to a target, and a gentle ScratchJr taster on tablets.
| Technology That Helps Us | ||
| Technology That Helps Us | ||
| Digital or Not Digital | ||
| Algorithms, Patterns and Bugs | ||
| Steps in Order: First Algorithms | ||
| Patterns and Bugs | ||
| The Floor Robot and Scratchjr | ||
| Floor Robot to a Target | ||
| Meet Scratchjr | ||
| Scratchjr: Make Our Character Do a Little Dance | ||
Children deepen the design process at infant lightness: notice a problem someone has, build stronger and steadier, make a boat that carries a load, then run one short two-lesson make-and-share project for a classroom helper, their first taste of keeping a build between two sessions.
| Spotting Problems and Building Strong | ||
| Spotting a Problem to Solve | ||
| Stronger and Steadier Builds | ||
| Make a Boat That Carries a Load | ||
| Project: Make a Helper for Our Classroom | ||
| Plan and Make Our Helper | ||
| Show and Tell Our Helper | ||
See exactly how this course maps to official curriculum specifications
The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.
Equipment used in some of the lessons in this course. Items can be shared among students.
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