Here is a number pattern: 4, 7, 10, 13. Look at it closely. If a friend handed you this pattern with no working, could you say what to do next in a way they would understand?
Hands up: in your own words, what is the rule?
Take three hands-up answers, not open call-outs. Write each suggested rule on the board exactly as the pupil says it ('plus three', 'goes up by three', 'add three each time') so the class can compare the wording later.
Watch the numbers travel through this machine: 4, 7, 10, 13. The same thing happens at every step. Whoever wrote the pattern decided on the rule, and a good rule tells you what comes next without ever needing to see the working.
Now watch a different pattern: 50, 45, 40, 35. This one goes the other way. What single word changes between this rule and the last one?
This machine shows separate numbers, and each one doubles on its own: 1 becomes 2, 2 becomes 4, 4 becomes 8, 8 becomes 16. A rule like 'add some amount' would not work here, because the jump keeps growing. What word would work instead?
The trickiest one: 1, 3, 7, 15. Each step does two jobs in a row. Let us build it on the machine and watch both jobs: 1 goes in, double it to make 2, then add 1 to make 3. Now 3 goes in, double it to make 6, then add 1 to make 7. Each new number comes from doing both jobs to the one before it.
Here is the part that matters most: if you add 1 first and then double, you get a different number. Start at 1, add 1 to make 2, then double to make 4, not 3. So the order of the two jobs is part of the rule, not just the jobs themselves.
Walk each example aloud, one at a time. Do not jump ahead. With four machines to cover, keep the first three brisk and save the most time for the last one.
Today we work on saying the rule out loud. Watch this machine: every number you send in comes out the other side, and the machine always does the same thing.
Say the rule in plain words a friend could follow, then predict the next number before you send it through and check.
This round is for talking it through together — pupils take turns at the board and the class agrees or corrects out loud. This machine shows one rule (add 3), so the work is in the wording, not in swapping rules.
Send a number through, then ask the class for the rule in words before sending the next. Hold them to a wording another person could actually use: 'add 3' is fine, 'it gets bigger' is not (bigger by how much?). Keep the watching class with it by turning to a different pupil each time — turn-and-name rather than always the same hands — and revoice the strongest answer back word for word.
In your maths copy, write each of these sequences on its own line with its rule in words underneath:
Then underline the verb in each rule (add, take, double, and so on).
Walk the room glancing at whether each rule names both the action and the amount, and whether the verb is underlined — this is whole-class copybook practice, not marking. The 1, 3, 7, 15 line is the one to watch: a single verb is not enough for a two-step rule. A printable practice sheet with these four sequences and ruled lines for the rules is available for classes working offline.
Today we work through these hidden-rule machines together. For each one, watch a pair go through, say the rule in words, predict the next number, then let the machine check it. If your wording does not predict the right number, that is fine — we just change the wording and try again until it works.
The last machine is a deliberate stretch with two jobs, so do not worry if you do not get it on the first try. Working through a wrong wording is part of the task. If you crack it, see if you can say the rule in exactly six words.
This round is the practice bank — pupils take turns at the board, check each answer, and the class confirms before moving on. Keep the board work brisk rather than over-explaining.
For each machine, get the rule in words first, then predict, then Check. When a wrong wording survives a single pair, ask for an input it would get wrong — that is the test that catches a poor rule. The last two are two-step rules: hold the class to naming both jobs and the order (multiply first, then add), not just one verb. Frame the final machine openly as a stretch, so a pupil who needs two or three tries feels they are doing the task right, not falling behind. Use the six-word line only as an optional extra for those who crack it.
What words turned up most often in our rules today? Which word does the most work in telling a friend what to do next?
Listen for the verbs leading every rule — add, take, double, multiply. Revoice that the verb is the engine of the rule: so the first thing you tell a friend is what to DO, then by how much. If a pupil names a two-step rule, hold it up as the case where one verb was not enough and the order mattered.
Next we put these rules into a table of values, sending many numbers through the machine at once and recording each input next to its output.
Close by reading back two or three of the class's best-worded rules from today as the standard to aim for.
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