Beginner
40 mins
Teacher/Student led
+100 XP
Pupils work on their own device

Copyright, Fair Use, Plagiarism and Intellectual Property

Students explore the rules around reusing content from the internet: intellectual property, copyright, fair use and plagiarism. They sort examples into fair reuse, needs permission or infringement, then debate a grey case and form their own view on when reuse is fair.

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    1 - Start ~4 mins

    Illustration for StartThis lesson is about reusing things you find online. When is that fair, and when is it taking someone else's work?

    Today you will

    • sort some everyday examples of reuse into groups
    • argue a harder case where both sides have a good point
    • say in your own words when it is fair to reuse someone's work

    2 - Examine and Discuss ~5 mins

    Key point

    Ask these four questions every time you decide whether reusing something is fair:

    • Who made it?
    • How much are you taking?
    • What are you doing with it?
    • Have you been honest about where it came from?
    A photo on a website, by Cian Walsh, marked free to reuse with credit, and a school science fair poster that uses part of it, with the line Photo: Cian Walsh under it. Four numbered notes ask the four questions of this one reuse. 1: who made it? Cian Walsh. 2: how much are you taking? Only part of the photo. 3: what are you doing with it? A school poster. 4: have you been honest about where it came from? Yes: the credit line says.
    Tip

    Some cases are clear, but others are harder to call. For those, think them through with the four questions.

    Your teacher will sort one card with you on the board, the news quote with the outlet named. You will sort the other four cards yourself in Class Play, after Fair Call.

    The three boxes are:

    • Fair to reuse, for example fair use. Fair use means using a small part of someone's work for school learning or to comment on it, usually with credit.
    • Needs permission or credit. The use is nearly fine, but the maker's name is missing or you still need to ask.
    • Plagiarism or infringement. The use is not OK. Plagiarism means handing in someone else's work as your own. Infringement means using the whole work, selling it or posting it publicly without the right to, even if asking first would have helped.

    Fair or not?

    3 - Hands-on: Fair Call ~7 mins

    Fair Call has four made-up cases of reuse: a film clip, a song, a classmate's drawing and a photo. You judge each one by asking four questions about it.

    1. Read the case. Then set the four rows to match it: how much is taken, what it is for, who sees it, and whether the maker is named.
    2. When every row matches the case, make your call: Fair to reuse, Needs permission or credit, or Plagiarism or infringement. Then the stamp shows, with the reason.
    3. Then ask What if? Change one row and watch the stamp, then put every row back. Find every change that moves the stamp.

    You do case 1 together with your teacher on the board. Then, with a partner, go on to cases 2, 3 and 4.

    Key point

    One fact can change the call. A credit fixes a missing name, but it does not fix posting the whole work for anyone online, or selling it.

    Fair Call

    4 - Class Play: Everyone Answers ~8 mins

    How to join

    Your teacher will put a game code on the board: type it in on your device to join. In Class Play you sort the five cards on your device, one card in each round. Round 1 is a warm-up, because you did that card together.

    In each round

    1. Read the card and pick a box. You can change your answer until the time is up.
    2. Say how sure you are:
      • Just checking if you are guessing
      • Fairly sure if you think you know
      • Certain if you are sure
      The surer you are, the more points you win if you are right and lose if you are wrong.
    Your team and the board

    Your answers count towards your team's score, and the game puts you in a team at random. When the round closes, the board shows the right box, and your teacher asks for the reason.

    Class Play

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