This lesson is about reusing things you find online. When is that fair, and when is it taking someone else's work?
Ask these four questions every time you decide whether reusing something is fair:
Some cases are clear, but others are harder to call. For those, think them through with the four questions.
Your teacher will sort one card with you on the board, the news quote with the outlet named. You will sort the other four cards yourself in Class Play, after Fair Call.
The three boxes are:
Fair Call has four made-up cases of reuse: a film clip, a song, a classmate's drawing and a photo. You judge each one by asking four questions about it.
You do case 1 together with your teacher on the board. Then, with a partner, go on to cases 2, 3 and 4.
One fact can change the call. A credit fixes a missing name, but it does not fix posting the whole work for anyone online, or selling it.
Your teacher will put a game code on the board: type it in on your device to join. In Class Play you sort the five cards on your device, one card in each round. Round 1 is a warm-up, because you did that card together.
Your answers count towards your team's score, and the game puts you in a team at random. When the round closes, the board shows the right box, and your teacher asks for the reason.
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