Primary 6th Class Digital Skills

Digital Skills for 6th Class

Sixty-four lessons for 6th Class covering an introduction to coding, advanced game development, electronics, design projects.

  • Mapped to the NCCA curriculum

The whole first lesson, as your class sees it. No sign-in needed.

On the interactive whiteboard
Coding a space shooter
A space game in MakeCode Arcade
Coding a micro:bit
A micro:bit lighting up

What your school gets

Everything a teacher needs to teach Digital Skills for 6th Class this year.

In class

  • 64 lessons, ready to teach Each one planned step by step, taught from the interactive whiteboard. 1 interactive activity across the course.
  • Quizzes and assessments A short quiz with 50 of the lessons.
  • Try the first lesson: Introduction to Coding

On paper

  • Teacher Resource BookThe whole course laid out for the teacher, lesson by lesson, ready to print.
    The sample lesson's pages

The whole books come with the course, in each class's Resources.

For planning

Included with the course, in English and in Irish. Teachers find them in their class's Resources.

The curriculum it covers

Every lesson is mapped to the specification. This course teaches 11 of the 12 outcomes for this class.

Coding Ireland Digital Skills Progression Framework (in-house)
Computational thinking 1 of 2 outcomes
Programming 3 of 3 outcomes
Digital creativity 2 of 2 outcomes
Robotics and physical computing 1 of 1 outcome
Staying safe online 2 of 2 outcomes
Digital literacy and media 2 of 2 outcomes
See every outcome
Curriculum Area
Outcomes
Computational thinking
DCT.4.1 DCT.4.2
Programming
DPR.4.1 DPR.4.2 DPR.4.3
Digital creativity
DCR.4.1 DCR.4.2
Robotics and physical computing
DPC.4.1
Staying safe online
DOS.4.1 DOS.4.2
Digital literacy and media
DDL.4.1 DDL.4.2

Tap any outcome to read it. The coloured ones are taught in this course. The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.

The course, module by module

64 lessons in 9 modules. The lesson marked Sample opens in full.

1 Introduction to Coding 4 lessons · about 2 hours
  1. What is Coding?
  2. 1 Introduction to Coding Sample lesson Quiz
  3. 2 Scratch Tutorial Quiz
  4. 3 Create your Scratch account
  5. Coding your first project
  6. 4 Paddle Ball Game Quiz
2 Advanced Game Development 8 lessons · about 8 hours
3 Digital Creation Lab 8 lessons · about 8 hours
4 Microbit Innovators 8 lessons · about 8 hours
5 Exploring Electronics and Light 7 lessons · about 7 hours
6 Designing and Building for the Future 9 lessons · about 8 hours
7 Cyber Safety 8 lessons · about 5 hours
8 Websites and Code 6 lessons · about 6 hours
9 Discovering Artificial Intelligence 6 lessons · about 5 hours

What pupils learn

The senior year of the programme at sixty-four lessons: an introduction to coding, advanced game development, a digital creation lab, micro:bit innovation, electronics and light, a design-and-build project, online safety, websites and code, and artificial intelligence. The introduction to coding is the same topic 4th Class opens with, and the artificial intelligence topic the same one 5th Class uses, so a class that did either already can skip it. Teacher-led from the board, and a good finish before post-primary coding.

What you'll need

Used in some of the lessons. Students can share in groups of two or three.

Chromebook/Laptop/PC iPad/Tablet Microbit LED Strip with crocodile clips Move Motor Car Phillips Screwdriver Traffic Lights Kit Webcam/camera

Ready to bring Digital Skills for 6th Class to your school?

Get in touch to discuss pricing and ordering for your school.

Back to 6th Class courses
Ready to get started?
Pricing & Ordering Contact Us
🍪 Our website uses cookies to make your browsing experience better. By using our website you agree to our use of cookies. Learn more